--> .plist file containing level parameters for trampoline object
level3.plist file
--Root Dictionary
---trampoline Dictionary
----trampolineAffectedByGravity Boolean YES
----trampolinePosition String {400,355}
--> setup method, load the .plist file but cant seem to add new parameters to call method [self addTrampoline... need to add trampolineAffectedByGravity and trampolinePosition
- (void)setupLevel:(int)levelNum
{
//load the plist file
NSString *fileName = [NSString stringWithFormat:@"level%i",levelNum];
NSString *filePath = [[NSBundle mainBundle] pathForResource:fileName ofType:@"plist"];
NSDictionary *level = [NSDictionary dictionaryWithContentsOfFile:filePath];
[self addTrampoline: CGPointFromString(level[@"trampolinePosition"])];
}
-(void)addTrampoline:(CGPoint)pos affectedByGravity:(BOOL)affectedByGravity
{
trampoline = [SKSpriteNode spriteNodeWithImageNamed:@"drums0.png"];
trampoline.position = pos;
trampoline.name = trampolineCategoryName;
trampoline.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:trampoline.size];
trampoline.physicsBody.affectedByGravity = affectedByGravity;
trampoline.physicsBody.dynamic = NO;
trampoline.physicsBody.restitution = 1.0;
trampoline.physicsBody.friction = 0.0;
trampoline.physicsBody.linearDamping = 0.0;
trampoline.physicsBody.angularDamping = 0.0;
trampoline.physicsBody.categoryBitMask = trampolineCategory;
trampoline.physicsBody.collisionBitMask = ballCategory;
[_gameNode addChild:trampoline];
}
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